Difference between revisions of "Weapon:Sniper Rifle"

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=Content=
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{{Page_Weapon
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| infoboxweapon =
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{{Infobox Weapon
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| weapon portrait = [[Image:snypa.jpg|300px]]
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| weaponname = '''Sniper Rifle'''
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| rof = ?
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| rps = N/A
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| damage = Variable
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| recoil = .5
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| projectilespeed = N/A
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| bullets = 1
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| bulletspread = 0
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| prereload = N/A
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| reload = N/A
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| postreload = N/A
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 75
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| ammotype = [[Reference:Ammo#Shells|Shells]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A highly-modified AR-15 designed for sniping. Used by the [[Class:Sniper|Snipers]].
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| changesinfo =
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The amount of damage done is between 45 and 273, depending on the amount of time charged (1 - 5 seconds). It is also dependent on location. A head shot deals double damage, and a leg shot deals half damage.
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| ability1 =
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*If you hit an enemy's leg, he will be [[Crippled|Crippled]].
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*| ability2 =
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If an enemy survives a shot, he will be [[:Category:Status_Effects#Transmitting|Tagged]].
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| strategyandtips =
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The weapon can be charged by holding down the Fire1 (Default: Left Mouse) key. While it's charging, a bar will appear under your crosshair, showing how much it's charged. Beware; while charging the rifle, a red dot will appear, pointing where your crosshair is. To effectivly charge it, point the gun at a wall next to you and charge until it's at 100%. While holding down the fire button, you will walk very slowly, and if you crouch, it'll be almost impossible to move. Also, you cannot fire unless you are on the ground.
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}}
  
==Charge Time==
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[[Category:Hitscan]]
* 7 seconds is roughly full charge
 
 
 
==Damage==
 
* Min charge headshot: ~100
 
* Min charge bodyshot: ~50
 
* Min charge legshot: ~24
 
 
 
* Full charge headshot: ~756
 
* Full charge bodyshot: 360
 
* Full charge legshot: 180
 
 
 
* Interpolate between the two extremes to find damage for charges in between.
 
 
 
==Rate of Fire==
 
* '''x''' shots per second (should be slightly quicker to fire than TFC, by cutting down on the pause between shots).
 
 
 
==Ammo==
 
* [[Ammo:Shell|Shells]]
 
 
 
==Special==
 
* Charging the Rifle (almost) instantly slows the sniper to charge speed, then the charge begins to build.
 
* If the sniper is moving faster than 400 units per second, holding fire to charge the rifle has no effect (to stop snipers stopping themselves when being conced/moved around by explosions etc.)
 
* Causes locational damage.
 
* Headshots count double when it comes to damage.
 
* Legshots inflict half damage, but cause people to become [[Status:Crippled|Crippled]].  A minimum charge legshot causes a 10% movement penalty relative to the base class player speed.  A maximum charge legshot causes a 50% movement penalty.
 
* Legshots contribute to frags.  See the [[Personal Scoring]] page for details.
 
  
==Animation==
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==Image Gallery==
[[Animation:Sniper Rifle|Sniper Rifle]]
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{{Image_Gallery
[[Category:Hitscan]]
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| igimage1=[[Image:srcharge1.jpg]]
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| igcaption1=The Sniper Rifle being charged up. Notice the status bar and the faintness of the beam.
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| igimage2=[[Image:srcharge2.jpg]]
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| igcaption2=The Sniper Rifle almost completely charged up. Notice how strong the beam is now.
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| igimage3=[[Image:srchargenoscope.jpg|135px]]
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| igcaption3=The Sniper Rifle doesn't have to be zoomed in to charge up.
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}}
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{{Rating|4}}

Latest revision as of 07:17, 22 September 2008

Sniper Rifle
Snypa.jpg
Characteristics
Rate of Fire ? Magazine Size N/A
Damage Variable Recoil .5
Projectile Info
Projectile Speed N/A    
Hitscan Info
Bullets To Shoot 1 Bullet Spread 0
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo Variable Max Ammo 75
Ammo Type Shells    

A highly-modified AR-15 designed for sniping. Used by the Snipers.

Details

The amount of damage done is between 45 and 273, depending on the amount of time charged (1 - 5 seconds). It is also dependent on location. A head shot deals double damage, and a leg shot deals half damage.

Special Abilities

  • If you hit an enemy's leg, he will be Crippled.
  • If an enemy survives a shot, he will be Tagged.

Strategy And Tips

The weapon can be charged by holding down the Fire1 (Default: Left Mouse) key. While it's charging, a bar will appear under your crosshair, showing how much it's charged. Beware; while charging the rifle, a red dot will appear, pointing where your crosshair is. To effectivly charge it, point the gun at a wall next to you and charge until it's at 100%. While holding down the fire button, you will walk very slowly, and if you crouch, it'll be almost impossible to move. Also, you cannot fire unless you are on the ground.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Srcharge1.jpg
The Sniper Rifle being charged up. Notice the status bar and the faintness of the beam.
Srcharge2.jpg
The Sniper Rifle almost completely charged up. Notice how strong the beam is now.
Srchargenoscope.jpg
The Sniper Rifle doesn't have to be zoomed in to charge up.
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent