Difference between revisions of "Reference:Classes"
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m (FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2) |
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(13 intermediate revisions by 6 users not shown) | |||
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|- style="background:#dce7ed; color:#000000" | | |- style="background:#dce7ed; color:#000000" | | ||
| rowspan="2" |'''Class''' | | rowspan="2" |'''Class''' | ||
− | | colspan=" | + | | colspan="3" |'''Health and Armor''' |
| rowspan="2" |'''Speed''' | | rowspan="2" |'''Speed''' | ||
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
!Health | !Health | ||
![[Reference:Armor|Armor]] Class | ![[Reference:Armor|Armor]] Class | ||
− | |||
!Max Armor | !Max Armor | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
Line 18: | Line 17: | ||
|75 | |75 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |400 |
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
|90 | |90 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|100 | |100 | ||
− | | | + | |Heavy |
− | |||
|200 | |200 | ||
− | | | + | |240 |
|- | |- | ||
![[Class:Demoman|Demoman]] | ![[Class:Demoman|Demoman]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|120 | |120 | ||
− | | | + | |280 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Medic|Medic]] | ![[Class:Medic|Medic]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|100 | |100 | ||
− | | | + | |320 |
|- | |- | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|100 | |100 | ||
|Heavy | |Heavy | ||
− | |||
|300 | |300 | ||
− | | | + | |230 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Pyro|Pyro]] | ![[Class:Pyro|Pyro]] | ||
|100 | |100 | ||
− | | | + | |Medium |
− | |||
|150 | |150 | ||
− | | | + | |300 |
|- | |- | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|90 | |90 | ||
|Medium | |Medium | ||
− | |||
|50 | |50 | ||
− | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
|80 | |80 | ||
|Medium-Light | |Medium-Light | ||
− | |||
|100 | |100 | ||
− | | | + | |300 |
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
|75 | |75 | ||
|Light | |Light | ||
− | |||
|50 | |50 | ||
− | | | + | |230 |
|} | |} | ||
|} | |} | ||
+ | See the [[Reference:Armor|Armor Reference Guide]] for more detail. | ||
+ | |||
+ | NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. | ||
===Grenades=== | ===Grenades=== | ||
Line 107: | Line 99: | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Scout|Scout]] | ![[Class:Scout|Scout]] | ||
− | | | + | |N/A |
|[[Grenade:Concussion|Concussion]] | |[[Grenade:Concussion|Concussion]] | ||
− | | | + | |N/A |
|3 | |3 | ||
+ | |N/A | ||
|3 | |3 | ||
− | |||
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
Line 124: | Line 116: | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | |[[Grenade: | + | |[[Grenade:Laser|Laser]] |
|2 | |2 | ||
|1 | |1 | ||
Line 134: | Line 126: | ||
|[[Grenade:MIRV|MIRV]] | |[[Grenade:MIRV|MIRV]] | ||
|2 | |2 | ||
− | | | + | |1 |
|4 | |4 | ||
|2 | |2 | ||
Line 148: | Line 140: | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | |[[Grenade: | + | |[[Grenade:Slowfield|Slowfield]] |
− | |||
|2 | |2 | ||
+ | |1 | ||
|4 | |4 | ||
|2 | |2 | ||
Line 158: | Line 150: | ||
|[[Grenade:Napalm|Napalm]] | |[[Grenade:Napalm|Napalm]] | ||
|2 | |2 | ||
− | | | + | |2 |
|4 | |4 | ||
|4 | |4 | ||
Line 164: | Line 156: | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
− | | | + | |N/A |
− | |||
|2 | |2 | ||
+ | |N/A | ||
|4 | |4 | ||
− | | | + | |N/A |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
Line 174: | Line 166: | ||
|[[Grenade:EMP|EMP]] | |[[Grenade:EMP|EMP]] | ||
|2 | |2 | ||
+ | |1 | ||
+ | |4 | ||
|2 | |2 | ||
− | |||
− | |||
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
Line 187: | Line 179: | ||
|} | |} | ||
|} | |} | ||
+ | See the [[Reference:Grenades|Grenades Reference Guide]] for more detail. | ||
+ | |||
+ | 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. | ||
===Weapons and Ammunition=== | ===Weapons and Ammunition=== | ||
Line 196: | Line 191: | ||
| rowspan="2" |'''Class''' | | rowspan="2" |'''Class''' | ||
| colspan="6" |'''Weapons''' | | colspan="6" |'''Weapons''' | ||
− | | colspan=" | + | | colspan="6" |'''Ammunition at spawn <br/> (Maximum carried)''' |
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
Line 210: | Line 205: | ||
!Rockets | !Rockets | ||
!Detpacks | !Detpacks | ||
+ | !Jump Pads | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Scout|Scout]] | ![[Class:Scout|Scout]] | ||
|[[Reference:Weapons#Crowbar|Crowbar]] | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
|[[Reference:Weapons#Shotgun|Shotgun]] | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
− | | | + | |N/A |
|[[Reference:Weapons#Nailgun|Nailgun]] | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
− | | | + | |[[Reference:Weapons#Jump Pad|Jump Pad]] |
|N/A | |N/A | ||
|25 (50) | |25 (50) | ||
|75 (100) | |75 (100) | ||
− | | | + | |30 (30) |
|0 (25) | |0 (25) | ||
|0 (0) | |0 (0) | ||
+ | |1 (1) | ||
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
Line 235: | Line 232: | ||
|0 (50) | |0 (50) | ||
|0 (25) | |0 (25) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
Line 248: | Line 246: | ||
|0 (50) | |0 (50) | ||
|10 (50) | |10 (50) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
Line 262: | Line 261: | ||
|20 (50) | |20 (50) | ||
|1 (1) | |1 (1) | ||
+ | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Medic|Medic]] | ![[Class:Medic|Medic]] | ||
Line 274: | Line 274: | ||
|0 (50) | |0 (50) | ||
|0 (25) | |0 (25) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
Line 283: | Line 284: | ||
|[[Reference:Weapons#Assault Cannon|Assault Cannon]] | |[[Reference:Weapons#Assault Cannon|Assault Cannon]] | ||
|N/A | |N/A | ||
− | |200 ( | + | |200 (200) |
|0 (200) | |0 (200) | ||
|30 (50) | |30 (50) | ||
|0 (25) | |0 (25) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
Line 300: | Line 302: | ||
|120 (200) | |120 (200) | ||
|5 (20) | |5 (20) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
Line 313: | Line 316: | ||
|10 (30) | |10 (30) | ||
|0 (15) | |0 (15) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
Line 319: | Line 323: | ||
|[[Reference:Weapons#Railgun|Railgun]] | |[[Reference:Weapons#Railgun|Railgun]] | ||
|[[Reference:Weapons#Super Shotgun|Super Shotgun]] | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
− | |[[ | + | |[[:Category:Buildables#Dispenser|Dispenser]] |
− | |[[ | + | |[[:Category:Buildables#Sentry_Gun|Sentry Gun]] |
|N/A | |N/A | ||
|20 (50) | |20 (50) | ||
Line 326: | Line 330: | ||
|100 (200) | |100 (200) | ||
|0 (30) | |0 (30) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
Line 336: | Line 341: | ||
|N/A | |N/A | ||
|0 (150) | |0 (150) | ||
+ | |0 (0) | ||
|0 (0) | |0 (0) | ||
|0 (0) | |0 (0) | ||
Line 342: | Line 348: | ||
|} | |} | ||
|} | |} | ||
+ | See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail. | ||
+ | |||
+ | NOTE: most maps give full ammo to all players on spawn, through Lua scripting. | ||
{{Navigation Reference}} | {{Navigation Reference}} | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
+ | {{Rating|4}} |
Latest revision as of 08:41, 26 February 2013
Class reference guideHealth, Armor, and Speed
See the Armor Reference Guide for more detail. NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. Grenades
See the Grenades Reference Guide for more detail. 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. Weapons and Ammunition
See the Weapons Reference Guide and Ammo Reference Guide for more detail. NOTE: most maps give full ammo to all players on spawn, through Lua scripting.
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