Difference between revisions of "Weapon:Railgun"
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==Special== | ==Special== | ||
| − | * Pushes players around when used with a large charge. At minimum charge, there is a very slight kick. At maximum charge, it will provide an impulse big enough to move a heavy weapons guy around 100 units. Lighter classes obviously will be jolted more severely. This can be used by engineers to get to hard-to-reach places in a rocket jump-like fashion. For example, a fully charged railgun shot at the engineer's own feet will give him enough of a bump to jump on top of the midfield corridors on [[Map: | + | * Pushes players around when used with a large charge. At minimum charge, there is a very slight kick. At maximum charge, it will provide an impulse big enough to move a heavy weapons guy around 100 units. Lighter classes obviously will be jolted more severely. This can be used by engineers to get to hard-to-reach places in a rocket jump-like fashion. For example, a fully charged railgun shot at the engineer's own feet will give him enough of a bump to jump on top of the midfield corridors on [[Map:ff_well|ff_well]]. |
* Bypasses armour 100% when fully charged. | * Bypasses armour 100% when fully charged. | ||
* Both of these effects increase in a linear fashion according to the charge. | * Both of these effects increase in a linear fashion according to the charge. | ||
Revision as of 07:51, 3 January 2008
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ContentFF's railgun is a fairly big departure from TFC's. The FF railgun can be charged by the engineer, shoots faster projectiles, the projectiles knock people around inflicting damage via visceral jolts. Railgun damage isn't absorbed by armour as effectively, so it is useful against heavier targets. This gives the engineer a more useful backup role against heavies (in cooperation with their own heavy defenders) and allows the engineer to defend his sentry gun when players approach corners intent on stealthily taking down a sentry. It also means a skilled railgun user can knock half of a player's health off with a fully charged shot.
Minimum Charge Damage
Maximum Charge Damage
Charge
Rate of Fire
Speed of Projectile
AmmoRange
Special
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