Difference between revisions of "User:Hirohito/sandbox"

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| rof = 1111
 
| rof = 1111
 
| rps = 8
 
| rps = 8
| damage = x
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| damage = 22
 
| recoil = .5
 
| recoil = .5
| projectilespeed = x
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| projectilespeed = ?
 
| bullets = 6
 
| bullets = 6
 
| bulletspread = .02
 
| bulletspread = .02
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| defaultammo = Variable
 
| defaultammo = Variable
 
| maxammo = Variable
 
| maxammo = Variable
| ammotype = x
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| ammotype = [[Reference:Ammo#Shell|Shells]]
 
|
 
|
 
}}
 
}}
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Class
 
Class
 
| weaponintro =
 
| weaponintro =
A shotgun. {{{ability1|The {{{weaponname|weapon}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}
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A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].
 
|ability1 = This weapon has no special abilities.
 
|ability1 = This weapon has no special abilities.
 
| changesinfo =
 
| changesinfo =
Hmmm Might get rid of this. The TFC guide covers the changes. Just thinking out loud.
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This weapon, when fired, shoots six bullets in a tight pattern.  
 
| strategyandtips =
 
| strategyandtips =
Good as an anti-sentry weapon. I know the SSG isn't an anti-sentry weapon, but i'm testing things out.
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This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don't have enough time to reload.
 
}}
 
}}
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 15:00, 24 January 2008

Implementation


Single Shotgun
Shot.jpg
Characteristics
Rate of Fire 1111 Magazine Size 8
Damage 22 Recoil .5
Projectile Info
Projectile Speed ?    
Hitscan Info
Bullets To Shoot 6 Bullet Spread .02
Pre Reload Time .4 sec Reload Time .4 sec
Post Reload Time .4 sec Spintime (AC) N/A
Default Ammo Variable Max Ammo Variable
Ammo Type Shells    

A regular shotgun. Used by the Scout, Demoman, Soldier, HWGuy, Medic and Pyro.

Details

This weapon, when fired, shoots six bullets in a tight pattern.

Special Abilities

This weapon has no special abilities.

Strategy And Tips

This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don't have enough time to reload.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad