Difference between revisions of "Buildable:Detpack"
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| + | {{Infobox manual/Header}} | ||
=Content= | =Content= | ||
| + | * Used by the [[Class:Demoman|Demoman]]. | ||
| + | [[Image:Detpack.jpg|thumb]] | ||
| + | ==Damage== | ||
| + | * 1270 Damage to anyone in the vicinity of the blast | ||
| − | + | ==Deployment Time== | |
| + | * Three seconds | ||
| + | |||
| + | ==Fuse Length== | ||
| + | * Customisable by the player. | ||
| + | * Three common values are bindable from the menu: +det5, +det20 and +det50. | ||
| + | * The player can also choose the detpack fuse length with the ''detpack x'' command, where x is the fuse length (60 seconds maximum). | ||
| + | |||
| + | ==Ammo== | ||
| + | * [[Reference:Ammo#Detpack|Detpacks]] | ||
| + | |||
| + | ==Range== | ||
| + | * 700 units (players and structures). | ||
| + | * 1500 units (triggering goals). | ||
| + | |||
| + | ==Special== | ||
| + | * Can trigger unique goals in maps | ||
| + | * Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack. | ||
| + | * If hit by an [[Grenade:EMP|EMP]], the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change. | ||
| + | * Causes the ground to shake | ||
| + | * Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that! | ||
| + | |||
| + | [[Category:Misc Weapons]] | ||
| + | {{Weapons}} | ||
| + | {{Infobox manual/Footer}} | ||
| + | {{Rating|2}} | ||
Latest revision as of 06:29, 23 February 2008
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Content
Damage
Deployment Time
Fuse Length
AmmoRange
Special
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