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| ==Ammo== | | ==Ammo== |
− | * [[Ammo:Detpack|Detpacks]] | + | * [[Reference:Ammo#Detpack|Detpacks]] |
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| ==Range== | | ==Range== |
Revision as of 03:30, 1 January 2008
Content
Damage
- 1270 Damage to anyone in the vicinity of the blast
Deployment Time
Fuse Length
- Customisable by the player.
- Three common values are bindable from the menu: +det5, +det20 and +det50.
- The player can also choose the detpack fuse length with the detpack x command, where x is the fuse length (60 seconds maximum).
Ammo
Range
- 700 units (players and structures).
- 1500 units (triggering goals).
Special
- Can trigger unique goals in maps
- Can be defused if an enemy Scout touches the detpack.
- If hit by an EMP, the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change.
- Causes the ground to shake
- Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
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