TF2 Player's Guide to FF

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Revision as of 14:52, 4 January 2008 by Phisionary (talk | contribs)
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General

  • Respawn is instantaneous.
  • Realistic art style compared to TF2’s cartoony style.
  • Each class has armor, and the amount of it and the percent of damage absorbed depends on the class. See the Class reference for details.
  • No taunt button.
  • If a player dies, a backpack is left behind that contains all the ammo he had when he died.
  • Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.
  • Ammo boxes are replaced with backpacks.
  • You can discard unused ammo for others to use.
  • There are four teams; Red, Blue, Green and Gold. However, most maps use only Red and Blue.
  • Much less emphasis on Capture Point maps than in TF2.

Weapons

  • The Minigun can overheat if fired for too long.
  • Grenades fired from the Pipe Launcher do not stick onto walls.
  • Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a Crowbar.

Classes

Scout

  • The FF Scout is only really useful for capping, while the TF2 Scout can be used as a speedy attacker that can take out slow classes with ease.
  • A Scout can remove a Spy’s disguise or disable a Detpack if he touches them.
  • The Scout has a special grenade, called the Caltrop, that can slow down an enemy if he touches it.

Sniper

  • The Sniper Rifle must be charged up by holding down the fire button.
  • He has an automatic rifle that uses the same ammunition as the Sniper Rifle.

Soldier

  • Reloading the RPG is slightly slower.

Demoman

  • Has a special weapon called a Detpack that can be set to explode after a certain amount of time and is the most powerful weapon in the game.

Medic

  • To heal, use the Medic's healing weapon, the Medikit. It must be used on an ally at point-blank range. However, it will heal the target to 100% of his health instantly.
  • If you use the Medikit on a person with 100% of his health, it will add 5 points of health for each use, up to a maximum of 150% of his default maximum health.
  • Can be very effective on offense, thanks to concjumping, his speed and the Super Shotgun.
  • The Medic cannot make anyone invincible.

HWGuy

  • His Minigun is not named Sasha.

Pyro

  • Has a rocket launcher called the Incendiary Cannon that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc.
  • There are multiple stages of an enemy being on fire. See the On Fire article for more details.

Spy

  • The backstab animation isn’t nearly as drawn-out as the one in TF2.
  • The weapon the Spy has equipped is reflected on his disguise (to an extent). Ex.: If a spy is disguised as an Engineer and equipped with the Knife, to others, he will be holding the Wrench.
  • If the Spy is disguised, he will look like his disguise, including to his teammates.
  • If the Spy falls down, he will make no noise and takes 50% damage from the fall.
  • Sabotaging a dispenser/sentry will not make it’s health lower.
  • The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.
  • If a Spy runs into another Spy, both of their disguises will disappear.

Engineer

  • Metal is collected from backpacks.
  • An Engineer can repair a teammate’s armor by hitting the ally with the wrench.
  • There is neither HUD nor verbal (“SPY SAPPING MY SENTRY/DISPENSER!”) indication that a Spy has tampered with your buildables.
  • You cannot make teleporters.
  • It takes 130 Metal to upgrade a sentry instead of 200.
  • When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.
  • The Pistol is replaced with the Railgun.
  • The Sentry Gun uses shells from the Engineer as ammo.
  • The Engineer builds things like in TF2, but to destroy or move around something built you must access a menu via hitting Fire 2 (default: Mouse 2).

Civilian

  • Usable.
  • Nearly defenseless. Must rely on others to kill enemies. A future update will include the Tommy Gun, a weapon that the Civilian can use to fight back to an extent.
  • No grenades.