Difference between revisions of "Weapon:Medkit"
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Jump to navigationJump to searchm (moved Weapon:Medikit to Weapon:Medkit: Weapon is referred to in game as "Medkit".) |
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It's a melee weapon. | It's a melee weapon. | ||
| ability1 = | | ability1 = | ||
− | *The | + | * The Medkit can heal wounded allies. No matter how wounded an ally is, it will increase their health to 100%. |
− | * | + | * If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%. |
− | If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%. | + | * The Medkit can be tossed by pressing mouse2. Tossed Medkits heal your allies by 15 health, costs 10 cells (which recharge overtime) and last for 5 seconds after being thrown. |
− | * | + | * The Medkit will cure most status effects. If the target has an infection, it will cure it and make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds. |
− | + | * If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by his team's Medics. | |
− | * | ||
− | If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by | ||
| strategyandtips = | | strategyandtips = | ||
A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus. | A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus. |
Revision as of 11:17, 16 June 2011
A futuristic portable medikit. Used by the Medic
Details
It's a melee weapon.
Special Abilities
- The Medkit can heal wounded allies. No matter how wounded an ally is, it will increase their health to 100%.
- If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.
- The Medkit can be tossed by pressing mouse2. Tossed Medkits heal your allies by 15 health, costs 10 cells (which recharge overtime) and last for 5 seconds after being thrown.
- The Medkit will cure most status effects. If the target has an infection, it will cure it and make him Immune for 10 seconds.
- If you use it on an enemy, it will infect him with a virus that can only be cured by his team's Medics.
Strategy And Tips
A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.
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