Patch 2.4

Released September 2009

User Interface

  • On-screen messages are now colour-coded for better visibility
    • Green messages for us taking/capping their flag/ball
    • Yellow messages for any flag/ball being dropped or returned
    • Red messages for enemy taking your flag/ball or capping.
  • Can now display more than 1 on-screen message
    • Number of messages shown on the screen at a time controlled by cvar hud_messages
  • Added deathnotice icons
    • Unique per-level-SG icons
    • Unique per-level-SG det icons
    • Unique per-level burn icons
    • Backstab icon
    • New IC icon to match the model
  • Ammo type shown next to the weapon icon in the bottom right
  • New objective icon glyphs
  • New flag carried icons
  • Added border to all buildable icons
  • When you get an increase of health/armor, it is shown on the HUD
  • Level specific SG icons on the engi's hud
  • Added a hit indicator in the form of a customizable crosshair that shows up after you do damage
  • Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)
  • hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)
  • Added dropshadow to location text
  • You now get a status icon when you're locked-onto by an SG
  • New, better CTF flaginfo:
    • Now shows the name of who has your flag
    • Now counts down time until flag returns
    • Now shows location of dropped flags
    • Flaginfo status icons fixed (sometimes they were displaying the wrong icon)
  • Status of grellow pipes, detpacks, and jump pads are shown on the HUD

Generic / Misc Stuff

  • Getting damaged slows you down if you're above runspeed
    • The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.
  • Handheld concs don't push other players
  • You can now hold jump to bunnyhop rather than having to let go and press between each jump
    • You can disable this, and use the old method using cl_jumpqueue 1
  • sv_friction up from 4 to 5
  • Reduced flag bounding box (from basic box +24 to basic box +8)
  • Added logging for sentry and dispenser sabotaging
  • Nail speed reduced to 50% of old speed
  • Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell
  • Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.
  • Grenade throwspeed upped to 700 from 630
  • Server tickrate defaulted to 66 from 33
  • cl_cmdrate and cl_updaterate defaulted to 66 from 33
  • New announcer sounds
  • New jump sounds

Visuals

  • New flag textures with speed highlighting
  • All worldmodels/projectiles have a minimum light level
  • Brighter blue and grellow demoman pipe textures
  • Brighter nail texture
  • Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3

Bug Fixes

  • Jump pad build status icon is now a jump pad rather than a detpack
  • Spectator names now work correctly
  • Mapguide / Flythrough menu no longer appears whilst watching HLTV demos
  • "View Flythrough" button now views the flythrough rather than showing a menu
  • Fixed team coloured HUD turning white sometimes
  • Engineer displays the nail symbol when he picks up nails, rather than cells
  • Railgun now correctly displays nails as its ammo type
  • Calling for ammo (ammome) now works
  • Single shotgun reload end anim fixed
  • Fixed SG constant locking/delocking at certain odd angles
  • Fixed SG looking up when you're right below it
  • Fixed on-boot console errors:
    • Parent cvar in server.dll not allowed (conc_ragdoll_push)
    • Parent cvar in client.dll not allowed (ffdev_target_speed_min)
    • Parent cvar in server.dll not allowed (dump_deletes_flush)
    • Parent cvar in server.dll not allowed (ffdev_disableentitydecals)
  • sentrygun_upgraded log message was missing a space

Class-specific Changes

  • Medic:
    • Made dropped health packs heal by a maximum of 15 hp each
  • Pyro:
    • Flamethrower range reduced by 1/6th (384 back to 320)
  • Sniper:
    • Legshot duration reduced from 10s to 5s
  • HWGuy:
    • Mirv and mirvlet damage reduced to same as frags (180 to 145)
  • Demoman:
    • Yellow pipe radius reduced from 135 to 130
    • Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)
    • Mirv and mirvlet damage reduced to same as frags (180 to 145)
  • Spy:
    • Gas grenades have been removed.
    • Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not
      • Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.
      • cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.
    • HUD now shows what weapon you look like you're holding when disguised.
    • Sabotaged items no longer have strange behaviour before the sabotage is activated.
      • Quietly sabotaged SG no longer fires slightly inaccurately
      • Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it
      • Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal
  • Engineer's SG:
    • Lockon time decreased from 0.5s to 0.2s
    • Bullet pushforce doubled
    • Bullet damage increased by about 17%
    • Level 2 fire rate reduced by around 25%
    • Turn speed increased by about 5%
    • Stays aiming at where target was last seen for 1 second if a target was lost not killed
    • Angular acceleration capped (it now behaves like a real object with a mass)
    • Lowest pitch-down angle raised from -90 to -85 degrees
    • Idle scan range reduced from +-40 to +-30 degrees
    • Level 1 health increased by 10%
  • Engineer (other)
    • Dispensers now eat bags that touch them, with an appropriate sound ;)

Map changes

  • Napoli
    • New Invade/Defend map
  • Ksour
    • New Invade/Defend map
  • Genesis
    • New Attack/Defend the Zone map
  • Fusion
    • New Invade/Defend the Zone map
  • Bases
    • Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)
    • Defence classes spawn lift side, offence classes spawn other side
    • Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)
  • Dustbowl
    • Made all capture points into bucket caps
    • Changed CP3 start area to be more like TFC, added a bag near the gate
    • Opened the left-side room's window to be more SG-friendly
    • Added more countdown messages, etc
    • Lowered run speed of flag carrier
    • Flags moved to middle of routes out
    • Visual improvements and fixes
  • 2Fort
    • Texturing fixes and tweaks
    • Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both
    • All door triggers bigger so you can bhop through
    • Sides of hole dropdown extended to obscure view of flag room from in hole
    • Alarm bell added in basement that rings when someone comes via hole
    • Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)
  • Schtop
    • Security timer reduced to 40 seconds from 60
    • Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)
    • Engy spawns at security side respawn
  • Monkey
    • Visual improvements and fixes
    • Added ceiling to bottom of arch around back of flag room
    • Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly
    • Removed spawn turrets and put enemy kill triggers on resup doors instead
    • No-annoyances in resups
    • All door triggers bigger so you can bhop through
    • Bags in resups give full ammo
    • Fixed location bugs
  • Destroy
    • Much more user-friendly airlift
    • Added locations
    • Ladder guides only block players
    • Fixed cubemap bugs
  • Shutdown2
    • Fixed lift sound
    • No-annoyances in resups
    • All door triggers bigger so you can bhop through
    • Enemy kill triggers on resup doors
  • Dropdown
    • Fixed a bug regarding generator fires
    • Fixed a visual issue resulting from detting the generator during prematch
  • Aardvark
    • Made it really easy for server admins to change the map's sniper limit if they want

Lua changes

  • Added player:ReloadClips()
  • Message duration/color can now be controlled
    • BroadCastMessage( message, duration )
    • BroadCastMessage( "message", duration, colorid e.g. Color.kRed )
    • BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )
    • BroadCastMessageToPlayer() equivalents
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )
    • SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )
    • SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )
    • SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )
    • SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )
    • SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )
    • Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid
  • SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds
  • Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)