Difference between revisions of "Weapon:Medkit"

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=Content=
 
=Content=
 
* Used by the [[Class:Medic|Medic]].
 
* Used by the [[Class:Medic|Medic]].
[[Image:medkit2.jpg|thumb|]]
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{{Page_Weapon
==Friendly==
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| infoboxweapon =
* Healing someone that is < 100% of their health value to 100% is instant
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{{Infobox Weapon
* Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
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| weapon portrait = [[Image:medkit2.jpg|300px]]
* Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
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| weaponname = '''Weapon'''
* Anyone boosted above their maximum health value will lose health at a rate of '''x''' per second.
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| rof = .4
 
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| rps = N/A
==Combat==  
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| damage = 9
* Hitting an enemy takes off 9 h, armour works as normal.
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| recoil = N/A
 
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| projectilespeed = N/A
==Rate of Fire==
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| bullets = N/A
* '''x''' hits per second.
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| bulletspread = N/A
 
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| prereload = N/A
==Special==
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| reload = N/A
* Hitting an enemy with the medikit causes them to become [[:Category:Status_Effects#Infected|Infected]].
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| postreload = N/A
* Teammates are cured instantly when hit by a friendly medic's medikit.
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| spintime = N/A
* Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second [[:Category:Status_Effects#Immune|Immunity from re-infection]].
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| defaultammo = N/A
* All [[:Category:Status Effects|Status Effects]] are removed when cured by the medikit, with the exception of being [[:Category:Status Effects#Concussed|Concussed]].
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| maxammo = N/A
 
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| ammotype = N/A
 +
|
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}}
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| weaponname =
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Class
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| weaponintro =
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A futuristic portable medikit. used by the [[Class:Medic|Medic]]
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| changesinfo =
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It's a melee weapon.
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| ability1 =
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*The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%.
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*| ability2 =
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If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.
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*| ability3 =
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If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds.
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*| ability4 =
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If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by one of his Medics.
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| strategyandtips =
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A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.
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}}
 
[[Category:Melee]]
 
[[Category:Melee]]
{{Weapons}}
 
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 17:39, 24 January 2008


Content

Weapon
Medkit2.jpg
Characteristics
Rate of Fire .4 Magazine Size N/A
Damage 9 Recoil N/A
Projectile Info
Projectile Speed N/A    
Hitscan Info
Bullets To Shoot N/A Bullet Spread N/A
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo N/A Max Ammo N/A
Ammo Type N/A    

A futuristic portable medikit. used by the Medic

Details

It's a melee weapon.

Special Abilities

  • The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%.
  • If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.
  • If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him Immune for 10 seconds.
  • If you use it on an enemy, it will infect him with a virus that can only be cured by one of his Medics.

Strategy And Tips

A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad