Difference between revisions of "User:Pon/Sandbox"
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| − | + | {| style="color:white; margin: 1em auto 1em auto" | |
| − | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area1_spawn|name= | + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area1_spawn|name=Attackers Respawn|link=/cp1_area1_spawn}} |
| − | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area1|name=Respawn Exit|link=/cp1_area1}} | + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area1|name=Respawn Exit|link=/cp1_area1}} |
| − | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area2_abovecap|name= | + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area2_abovecap|name=Looking from the CP|link=/cp1_area2_abovecap}} |
| − | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area2|name= | + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp1_area2|name=Towards the CP|link=/cp1_area2}} |
| − | + | |} | |
==Command Point Two== | ==Command Point Two== | ||
| − | + | {| style="color:white; margin: 1em auto 1em auto" | |
| − | + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp2_area1_spawn|name=Attackers Respawn|link=/cp2_area1_spawn}} | |
| + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp2_area1|name=Respawn Exit|link=/cp2_area1}} | ||
| + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp2_area1_choke|name=Towards the Chokepoints|link=/cp2_area1_choke}} | ||
| + | |} | ||
| + | {| style="color:white; margin: 1em auto 1em auto" | ||
| + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp2_area2_abovecap|name=Looking from the CP|link=/cp2_area2_abovecap}} | ||
| + | | {{Guide Navbox/Screenshot|screenshot=Ff_dustbowl_cp2_area2|name=Towards the CP|link=/cp2_area2}} | ||
| + | |} | ||
{{Navigation Map Guides}} | {{Navigation Map Guides}} | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
Revision as of 23:44, 24 January 2008
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SettingBlah blah see proper page, I'm just formatting and so on here. :)
Playing the MapDustbowl Valley is the 'standard' Attack and Defend map. It consists of three Command Points, played one after another. The attacking team, Blue, wins if it can capture the final command point. The defending team, Red, wins if it can prevent this for the map time limit.
Command Point OneCommand Point Two
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