Difference between revisions of "Map:ff well"
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=Description= | =Description= | ||
Ah, yes. The classic map, a map that defines Team Fortress: Well. Well is a symmetrical capture-the-flag level that consists of three main parts: the Blue base, the Red base, and the very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister [[Detpack]]), or you can bull-rush the front door. Other features include a roof and battlements for sniping, a middle bunker for ducking down in, and a roomy flag room, great for [[Sentry Gun|sentry guns]]. | Ah, yes. The classic map, a map that defines Team Fortress: Well. Well is a symmetrical capture-the-flag level that consists of three main parts: the Blue base, the Red base, and the very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister [[Detpack]]), or you can bull-rush the front door. Other features include a roof and battlements for sniping, a middle bunker for ducking down in, and a roomy flag room, great for [[Sentry Gun|sentry guns]]. | ||
=Locations= | =Locations= | ||
| − | == | + | ==Respawn== |
This is where you respawn. Both respawns have two routes; one leads to the base and the other leads to a platform for [[Concjumping|concjumping]] to the enemy's base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells, 200 Nails, 100 Health and 200 Armour. There is, of course, the obligatory spawnguarding indestructible turret to keep your spawn area free of [[Pyro|Pyros]] or perhaps the occasional [[Grenade:EMP|EMP]]-happy [[Engineer]]. | This is where you respawn. Both respawns have two routes; one leads to the base and the other leads to a platform for [[Concjumping|concjumping]] to the enemy's base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells, 200 Nails, 100 Health and 200 Armour. There is, of course, the obligatory spawnguarding indestructible turret to keep your spawn area free of [[Pyro|Pyros]] or perhaps the occasional [[Grenade:EMP|EMP]]-happy [[Engineer]]. | ||
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| − | == | + | ==Ramp Room== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0049.gif|135px]] | | igimage1=[[Image:ff_well0049.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Battlements== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0050.gif|135px]] | | igimage1=[[Image:ff_well0050.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Loft== |
| − | + | The backpacks in this room contain 60 Cells, 60 Rockets, 60 Shells, 60 Nails, 1 Regular and Special grenade, 20 Health and 15 Armour. | |
{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0053.gif|135px]] | | igimage1=[[Image:ff_well0053.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Flag Room Catwalks== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0054.gif|135px]] | | igimage1=[[Image:ff_well0054.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Flag Room== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0056.gif|135px]] | | igimage1=[[Image:ff_well0056.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Lower Flag Room== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0063.gif|135px]] | | igimage1=[[Image:ff_well0063.gif|135px]] | ||
| igcaption1=Overview of the lower Flag Room. | | igcaption1=Overview of the lower Flag Room. | ||
| igimage2=[[Image:ff_push0074.gif|135px]] | | igimage2=[[Image:ff_push0074.gif|135px]] | ||
| − | | igcaption2= | + | | igcaption2=The capture point. |
}} | }} | ||
==Flag Room Water== | ==Flag Room Water== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0057.gif|135px]] | | igimage1=[[Image:ff_well0057.gif|135px]] | ||
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==Water Route== | ==Water Route== | ||
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0074.gif|135px]] | | igimage1=[[Image:ff_well0074.gif|135px]] | ||
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}} | }} | ||
| − | == | + | ==Bunker== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0069.gif|135px]] | | igimage1=[[Image:ff_well0069.gif|135px]] | ||
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| igcaption3=Shot of the Bunker from the water pools. | | igcaption3=Shot of the Bunker from the water pools. | ||
| igimage4=[[Image:ff_well0070.gif|135px]] | | igimage4=[[Image:ff_well0070.gif|135px]] | ||
| − | | igcaption4= | + | | igcaption4= |
}} | }} | ||
| − | == | + | ==Yard== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0040.gif|135px]] | | igimage1=[[Image:ff_well0040.gif|135px]] | ||
| − | | igcaption1= | + | | igcaption1=Overview of the Yard. |
| igimage2=[[Image:ff_well0044.gif|135px]] | | igimage2=[[Image:ff_well0044.gif|135px]] | ||
| − | | igcaption2=The | + | | igcaption2=The roof of your base is a great place to snipe. |
| igimage3=[[Image:ff_well0045.gif|135px]] | | igimage3=[[Image:ff_well0045.gif|135px]] | ||
| − | | igcaption3= | + | | igcaption3=Another shot of the roof. |
| igimage4=[[Image:ff_well0043.gif|135px]] | | igimage4=[[Image:ff_well0043.gif|135px]] | ||
| − | | igcaption4=The | + | | igcaption4=The ladder leading up to the roof. |
}} | }} | ||
| − | == | + | ==Front Door== |
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{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:ff_well0046.gif|135px]] | | igimage1=[[Image:ff_well0046.gif|135px]] | ||
| − | | igcaption1=The | + | | igcaption1=The Front Door. |
| igimage2=[[Image:ff_well0048.gif|135px]] | | igimage2=[[Image:ff_well0048.gif|135px]] | ||
| igcaption2=Just past the Front Door. | | igcaption2=Just past the Front Door. | ||
}} | }} | ||
{{Navigation Map Guides}} | {{Navigation Map Guides}} | ||
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| + | {{Rating|3}} | ||
Latest revision as of 09:29, 29 March 2009
Description
Ah, yes. The classic map, a map that defines Team Fortress: Well. Well is a symmetrical capture-the-flag level that consists of three main parts: the Blue base, the Red base, and the very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister Detpack), or you can bull-rush the front door. Other features include a roof and battlements for sniping, a middle bunker for ducking down in, and a roomy flag room, great for sentry guns.
Locations
Respawn
This is where you respawn. Both respawns have two routes; one leads to the base and the other leads to a platform for concjumping to the enemy's base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells, 200 Nails, 100 Health and 200 Armour. There is, of course, the obligatory spawnguarding indestructible turret to keep your spawn area free of Pyros or perhaps the occasional EMP-happy Engineer.
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Ramp Room
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Battlements
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Loft
The backpacks in this room contain 60 Cells, 60 Rockets, 60 Shells, 60 Nails, 1 Regular and Special grenade, 20 Health and 15 Armour.
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Flag Room Catwalks
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Flag Room
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Lower Flag Room
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Flag Room Water
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Water Route
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Bunker
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Yard
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Front Door
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