Difference between revisions of "Map:ff openfire"
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| − | ==Outside== | + | ==Outside== |
| + | The Outside area is faily small. Be careful of [[Sniper]]s from the Balcony and the Perilous Passage. On the sides of the center is a hole that will allow you to access the Perilous Passage from another angle. A team-coloured pillar indicates what team's Perilous Passage the hole leads to. This area is too open to set up an effective defense; the tight halls of your base are much better for Sentries and Pipe Traps. | ||
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| + | Overall, not a lot goes on here, except for attackers shooting each other and running to their destinations. | ||
{{Image_Gallery | {{Image_Gallery | ||
| igimage1=[[Image:Ff_openfire0060.gif|135px]] | | igimage1=[[Image:Ff_openfire0060.gif|135px]] | ||
| − | | igcaption1=. | + | | igcaption1=Overview of the outside area. |
| igimage2=[[Image:Ff_openfire0061.gif|135px]] | | igimage2=[[Image:Ff_openfire0061.gif|135px]] | ||
| − | | igcaption2=. | + | | igcaption2=Overview of a base's front. |
| igimage3=[[Image:Ff_openfire0063.gif|135px]] | | igimage3=[[Image:Ff_openfire0063.gif|135px]] | ||
| − | | igcaption3=. | + | | igcaption3=The alternate entrance to the Perilous Passage. |
}} | }} | ||
{{Navigation Map Guides}} | {{Navigation Map Guides}} | ||
Revision as of 11:00, 22 February 2008
Description
Blah.
Locations
Respawn
There are two respawn rooms; one is near the Flag Room, and the other is near the Balcony. The transparent floor will heal you to the max, repair your armour to 100%, and give you max ammo. The backpack in respawn contains grenades. In the back of the respawn room is a teleporter that leads to the other respawn room. They're very useful for catching up to an enemy with your flag.
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Flag Room
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Laser Control
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Lower Corridor
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Balcony
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Perilous Passage
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Outside
The Outside area is faily small. Be careful of Snipers from the Balcony and the Perilous Passage. On the sides of the center is a hole that will allow you to access the Perilous Passage from another angle. A team-coloured pillar indicates what team's Perilous Passage the hole leads to. This area is too open to set up an effective defense; the tight halls of your base are much better for Sentries and Pipe Traps.
Overall, not a lot goes on here, except for attackers shooting each other and running to their destinations.
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