Map:ff waterpolo
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DescriptionWaterpolo is a deadly game of soccer (football) taking place in a very large pool. The objective is to get the ball into the enemy's goal for 10 points. If you or one of your teammates puts the ball in your goal, your team will have 10 points deducted from it's point score. If the ball goes past the bright lights on the sides of the pool, the ball will return to it's original location. Each team can have one goalie Civilian. His Umbrella can kill anything in one shot, he's extremly fast and he is the only person on the team that can make the ball return to it's original location (by touching it). To make things fair, Snipers have been disabled. Currently, the map can get very laggy, especially if there's a lot of action going on at once. Don't try to change any options when playing; even some of the best computers have lagged on this map. A future patch will address this issue. Locationsx SideThis is where your goal is. You'll respawn on the top of the side walls, and can jump down with only a small damage penalty. Your goalkeeper (Civilian) should stay in or near this area, as he is the only one that can reset the ball's positoin if it gets too close to your goal. Some people like to build sentries in this area or right in front of the goal. While they're effective on enemies close to the goal, they can be taken out with a Nailgun or Rocket Launcher with ease.
MidfieldThe island in the center of the Midfield has the ball, and consequencly, has the most amount of carnage. Fast classes should try to grab the ball; they can slip out of the bloodbath and run over to the enemy's side without anybody noticing. Scouts can try and place a Jump Pad on the island for their team; but remember that enemy ball carriers can use it to fly into your goal. On the sides of the Midfield are the Side Rooms.
Side Room 1 and 2These rooms contain four medikits, two Blue Armors, and a grenade backpack that gives two grenades of each type. Conc-jumpers should immedietly come over to one of the side rooms and get a grenade-pack. Your team can deny the enemy usage of the supplies in the room by hoarding them. Have one person grab everything he can get. Once he's stocked up, have him fire his guns, throw a grenade and injure himself a few times, allowing him to grab what's left. Once the supplies respawn, repeat the process. Many enemies won't even know what you're doing in there, allowing the hoarder to get off scot-free.
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