Difference between revisions of "Map Template:BaseTeamplay"
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*<b>[[Lua:nogrens|nogrens]]</b> (trigger_ff_script): No grenades will explode here | *<b>[[Lua:nogrens|nogrens]]</b> (trigger_ff_script): No grenades will explode here | ||
*<b>[[Lua:noannoyances|noannoyances]]</b> (trigger_ff_script): Within this volume, no grenades will explode, nothing may be built, and players can't be infected by a medic. | *<b>[[Lua:noannoyances|noannoyances]]</b> (trigger_ff_script): Within this volume, no grenades will explode, nothing may be built, and players can't be infected by a medic. | ||
+ | |||
+ | =Clipping= | ||
+ | *<b>clip_blue</b> (trigger_ff_clip): Clips everything but Blue players. | ||
+ | *<b>clip_red</b> (trigger_ff_clip): Clips everything but Red players. | ||
+ | *<b>clip_yellow</b> (trigger_ff_clip): Clips everything but Yellow players. | ||
+ | *<b>clip_green</b> (trigger_ff_clip): Clips everything but Green players. | ||
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+ | |||
[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Revision as of 14:37, 6 February 2015
base_teamplay includes the basic team-oriented objects needed for most FF maps. To enable it, put this line into your map's Lua file. IncludeScript("base_teamplay"); Note: Most gameplay scripts already include base_teamplay. If you have included one of those already, this step is not necessary. Simply place the specified type of entity in your map, and give it the name in bold. The game will take care of the rest. In the list below, substituting 'yellow' or 'green' will support yellow and green teams. Backpacks
Respawn Doors
Elevator Triggers
Spawn points
Detpack triggers
This entity has no effect by default. To cause walls to open, effects to fire, etc. Place a logic_relay in your map, and name it 'neutral_det_relay', 'blue_det_relay', 'red_det_relay', etc. Use the logic_relay's onTrigger output to fire events within the map. Spawn Protection
Clipping
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