Difference between revisions of "Player onuse"
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Jump to navigationJump to search (Created page with "This callback is called whenever the player presses the ''USE'' button. ==Usage== <pre> function player_onuse( player ) local MyName = player:GetName() -- Says the p...") |
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| + | {{Infobox manual/Header}} | ||
| + | {{Infobox mapping}} | ||
| + | ==player_onuse ( player )== | ||
This callback is called whenever the player presses the ''USE'' button. | This callback is called whenever the player presses the ''USE'' button. | ||
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</pre> | </pre> | ||
'''Return false''' to prevent the use from happening. | '''Return false''' to prevent the use from happening. | ||
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| + | [[Category:Lua Callbacks]][[Category:Global Callbacks]] | ||
| + | {{Infobox manual/Footer}} | ||
Latest revision as of 16:13, 30 March 2015
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player_onuse ( player )This callback is called whenever the player presses the USE button. Usagefunction player_onuse( player )
local MyName = player:GetName()
-- Says the players name on use.
ChatToPlayer(player, "My Name is "..MyName.."!")
end
Return false to prevent the use from happening. |