Difference between revisions of "Entity:info ff script"
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{{Infobox manual/Header}} | {{Infobox manual/Header}} | ||
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==Introduction== | ==Introduction== | ||
| − | + | Info_ff_script is a point-based scriptable entity. If you are familiar with TFC's entities, this entity is ''somewhat'' similiar to [http://tf.valve-erc.com/kbase.php?id=1 info_tfgoals] and [http://tf.valve-erc.com/kbase.php?id=2 item_tfgoals]; however, the scripting behind this entity makes it a great deal more flexible. | |
info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room. | info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room. | ||
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info_ff_script's are placed in a map through Hammer just like placing any point-based entity. | info_ff_script's are placed in a map through Hammer just like placing any point-based entity. | ||
| − | + | To make the info_ff_script entity an actual usable object in-game, it must be given a name that corresponds to an entry in your map's Lua file. The Lua script defines what the entity actually does. See [[Lua:info_ff_script]] for more information. | |
Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc. | Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc. | ||
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{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 13:29, 13 April 2010
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IntroductionInfo_ff_script is a point-based scriptable entity. If you are familiar with TFC's entities, this entity is somewhat similiar to info_tfgoals and item_tfgoals; however, the scripting behind this entity makes it a great deal more flexible. info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room. Using info_ff_scriptinfo_ff_script's are placed in a map through Hammer just like placing any point-based entity. To make the info_ff_script entity an actual usable object in-game, it must be given a name that corresponds to an entry in your map's Lua file. The Lua script defines what the entity actually does. See Lua:info_ff_script for more information. Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc. |