Difference between revisions of "Category:Lua Callbacks"
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Callbacks are user-defined functions which are activated by events in the game. The lua script can change the outcome of these events, or simply use the event as a cue to run some other code. | Callbacks are user-defined functions which are activated by events in the game. The lua script can change the outcome of these events, or simply use the event as a cue to run some other code. | ||
| + | Access to events is typically in the following format: | ||
| + | |||
| + | function ''entity'':'''eventname'''( ''parameters'' ) | ||
| + | --What to do when this method is called | ||
| + | --return anything, if necessary | ||
| + | end | ||
| + | |||
| + | Different methods may provide data by passing on a number of parameters. The types of these parameters, returned values and examples of usage can be found on their respective pages. | ||
[[Category:Lua]] | [[Category:Lua]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
Revision as of 09:27, 5 June 2011
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Callbacks are user-defined functions which are activated by events in the game. The lua script can change the outcome of these events, or simply use the event as a cue to run some other code. Access to events is typically in the following format: function entity:eventname( parameters ) --What to do when this method is called --return anything, if necessary end Different methods may provide data by passing on a number of parameters. The types of these parameters, returned values and examples of usage can be found on their respective pages. |
Pages in category "Lua Callbacks"
The following 18 pages are in this category, out of 18 total.