Difference between revisions of "Category:Global Callbacks"

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*[[Lua:Startup]]
 
*[[Lua:Startup]]
 
*[[Lua:Tick]]
 
*[[Lua:Tick]]
*[[Lua:ff miniturret]]
 
*[[Lua:info ff script]]
 
 
*[[Lua:player killed]]
 
*[[Lua:player killed]]
 
*[[Lua:player ondamage]]
 
*[[Lua:player ondamage]]
 
*[[Lua:player spawn]]
 
*[[Lua:player spawn]]
 
*[[Lua:precache]]
 
*[[Lua:precache]]
*[[Lua:validspawn]]
 
 
*[[Player onkill]]
 
*[[Player onkill]]
 
*[[Player switchteam]]
 
*[[Player switchteam]]

Revision as of 23:03, 3 August 2009

Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.

Example

function startup()
	-- set up team limits
	local team = GetTeam( Team.kBlue )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kRed )
	team:SetPlayerLimit( 0 )

	team = GetTeam( Team.kYellow )
	team:SetPlayerLimit( -1 )

	team = GetTeam( Team.kGreen )
	team:SetPlayerLimit( -1 )
end

A short list

Pages in category "Global Callbacks"

The following 3 pages are in this category, out of 3 total.