Difference between revisions of "Category:Global Callbacks"
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*[[Lua:Startup]] | *[[Lua:Startup]] | ||
*[[Lua:Tick]] | *[[Lua:Tick]] | ||
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*[[Lua:player killed]] | *[[Lua:player killed]] | ||
*[[Lua:player ondamage]] | *[[Lua:player ondamage]] | ||
*[[Lua:player spawn]] | *[[Lua:player spawn]] | ||
*[[Lua:precache]] | *[[Lua:precache]] | ||
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*[[Player onkill]] | *[[Player onkill]] | ||
*[[Player switchteam]] | *[[Player switchteam]] | ||
Revision as of 23:03, 3 August 2009
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These are Callbacks which are not connected with any game entity. Declare the function in your lua script, and the game will run it at the appropriate time.
Example
function startup() -- set up team limits local team = GetTeam( Team.kBlue ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kRed ) team:SetPlayerLimit( 0 ) team = GetTeam( Team.kYellow ) team:SetPlayerLimit( -1 ) team = GetTeam( Team.kGreen ) team:SetPlayerLimit( -1 ) end
A short list
Pages in category "Global Callbacks"
The following 3 pages are in this category, out of 3 total.