Category:Lua Callbacks
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Callbacks are user-defined functions which are activated by events in the game. The lua script can change the outcome of these events, or simply use the event as a cue to run some other code. Access to events is typically in the following format: function entity:eventname( parameters ) --What to do when this method is called --return anything, if necessary end Different methods may provide data by passing on a number of parameters. The types of these parameters, returned values and examples of usage can be found on their respective pages. |
Pages in category "Lua Callbacks"
The following 18 pages are in this category, out of 18 total.