| Command |
Description
|
| AddAmmo(Lua:Flags#Ammo, integer) |
Gives ammunition to the player
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| AddArmor(integer) |
Gives armor to the player
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| AddFrags(integer) |
Adds to the player's kill count
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| AddFortPoints(integer, string) |
Gives the player Fortress Points. String is an explanation for the points, eg. "Hunted Escape"
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| AddHealth(integer) |
Gives the player health points. Negative numbers will hurt the player
|
| integer GetClass() |
Returns the class of the player as a number (0-9)
|
| string GetClassName() |
Returns the class of the player as a string
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| string GetName() |
Returns the name of the player
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| integer GetArmor() |
Returns the player's armor level
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| integer GetMaxArmor() |
Returns the player's max armor
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| integer GetHealth() |
Returns the player's health points
|
| integer GetMaxHealth() |
Returns the player's max health
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| float GetSpeed() |
Returns the speed of the player
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| boolean HasItem(string) |
returns true or false is the player is holding the named Lua:info_ff_script
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| boolean IsFeetDeepInWater()
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| boolean IsInNoBuild()
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| boolean IsUnderWater()
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| boolean IsWaistDeepInWater()
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| boolean IsInAttack1() |
Is the player pressing his *primary attack* key?
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| boolean IsInAttack2()
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| boolean IsInUse()
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| boolean IsInJump()
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| boolean IsInForward()
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| boolean IsInBack()
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| boolean IsInMoveLeft()
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| boolean IsInMoveRight()
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| boolean IsInLeft()
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| boolean IsInRight()
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| boolean IsInRun()
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| boolean IsInReload()
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| boolean IsInSpeed() |
same as walk?
|
| boolean IsInWalk()
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| boolean IsInZoom()
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| boolean IsOnGround()
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| boolean IsInAir()
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| boolean IsDucking()
|
| boolean IsGrenade1Primed() |
Player has a live frag grenade
|
| boolean IsGrenade2Primed()
|
| boolean IsGrenadePrimed()
|
| integer GetAmmoInClip()
|
| integer GetAmmoInClip( weaponname )
|
| SetAmmoInClip( num )
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| SetAmmoInClip( weaponname, num )
|
| integer GetAmmoCount( ammotype )
|
| ReloadClips() |
magic reload!
|
| boolean IsBot()
|
| MarkRadioTag() |
No uses found
|
| AddAmmo(Lua:Flags#Ammo, integer) |
Gives ammunition to the player
|
| RemoveArmor(integer) |
Removes armor from the player
|
| RemoveLocation(entityId) |
Clears the player's location info? Never used.
|
| string GetLocation() |
Returns the current map location of the player
|
| Respawn() |
Respawn the player.
|
| SetDisguisable(boolean) |
Allow/disallow a spy to use disguise
|
| boolean IsDisguisable() |
returns whether the player is allowed to disguise
|
| SetCloakable(boolean) |
Allow/disallow a spy to use cloak
|
| boolean IsCloakable() |
returns whether the player is allowed to cloak
|
| SetRespawnable(boolean) |
Send false to make players stay dead (unable to respawn).
|
| boolean IsRespawnable() |
See above.
|
| SetLocation(entityId, string, Lua:Flags#Team) |
Sends text to the player's location HUD. Team determines the color of the text.
|
| SetRespawnDelay |
Probably should send this an integer or float.
|
| string GetActiveWeaponName() |
returns the Lua:weapon_classes of the weapon equipped by the player, eg. "ff_weapon_spanner"
|
| GiveWeapon(string, boolean) |
Give the player a weapon, specified by Lua:weapon_classes. If boolean is set to true, the player will autoswitch to this weapon.
|
| RemoveWeapon(string) |
Take from the player a weapon, specified by Lua:weapon_classes
|
| RemoveAllWeapons() |
Strip all the player's weapons.
|
| RemoveAllAmmo(boolean)
|
| boolean IsCloaked()
|
| boolean IsDisguised()
|
| integer GetDisguisedClass()
|
| integer GetDisguisedTeam()
|
| AddEffect( Lua:Flags#EF, EFFECT_DURATION, ICON_DURATION, SPEED_MULTIPLIER ) |
Adds a status affect to the player. SPEED_MULTIPLIER is used for altering the player's speed.
|
| boolean IsEffectActive(Lua:Flags#EF)
|
| RemoveEffect(Lua:Flags#EF) |
Cancels a status effect on the player
|
| integer GetId() |
Gets the ID number of the player
|
| integer GetSteamID()
|
| integer GetPing()
|
| GetPacketloss()
|
| boolean IsAlive()
|
| Freeze(boolean) |
Stop the player from moving or shooting. Send false to unfreeze a player.
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| boolean IsFrozen() |
Returns true or false depending on whether the player is in a frozen state.
|
| RemoveBuildables() |
Removes all the player's owned buildables ( List of buildables )
|
| RemoveProjectiles() |
Removes all the player's owned projectiles ( rockets, nails, etc. )
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| RemoveItems() |
Removes all the player's owned buildables AND projectiles.
|
| LockInPlace(boolean) |
Stop the player from moving, and disable their gravity. Player can still rotate and shoot. Send false to unlock player.
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