Difference between revisions of "Lua:AddHudTimer"

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m (2.42)
 
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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
 +
{{Infobox_mapping}}
 
==AddHudTimer==
 
==AddHudTimer==
  
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===Usage===
 
===Usage===
<pre>AddHudTimer( player, huditemname, timername, x, y )
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<pre>
 +
AddHudTimer(player, huditemname, timer, interval, x, y, align)
 +
 
 +
AddHudTimer( player, huditemname, timername, x, y )
 
AddHudTimer( player, huditemname, timername, x, y, align )
 
AddHudTimer( player, huditemname, timername, x, y, align )
 
AddHudTimer( player, huditemname, timername, x, y, alignx, aligny )</pre>
 
AddHudTimer( player, huditemname, timername, x, y, alignx, aligny )</pre>
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===Input===
 
===Input===
 
* player(CFFPlayer) A reference to the player receiving the timer
 
* player(CFFPlayer) A reference to the player receiving the timer
* hudID(string) the name of this timer (so we can remove it later)
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* huditemname(string) the name of this timer (so we can remove it later)
* timer(integer?) the inital number of seconds on the timer
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* interval(integer?) amount of time to add to the timer per second?
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* timer(integer) the inital number of seconds on the timer
 +
* interval(integer) amount of time to add to the timer per second
 +
OR:
 +
* timername(string) the name of a [[Lua:Timer]] object
 +
 
 
* x(integer) horizontal position
 
* x(integer) horizontal position
 
* y(integer) vertical position
 
* y(integer) vertical position
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==Note==
 
==Note==
The timer is strictly a visual aid. To time actual game events, Use the [[:Category:Schedules|Scheduling System]] or [[Lua:Timers]]
+
The timer is strictly a visual aid. To time actual game events, Use the [[:Category:Schedules|Scheduling System]]
  
 
[[Category:HUD_Items]]
 
[[Category:HUD_Items]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Latest revision as of 21:17, 25 June 2011


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

AddHudTimer

Puts a countdown timer on a player's screen.

Usage

AddHudTimer(player, huditemname, timer, interval, x, y, align)

AddHudTimer( player, huditemname, timername, x, y )
AddHudTimer( player, huditemname, timername, x, y, align )
AddHudTimer( player, huditemname, timername, x, y, alignx, aligny )

Input

  • player(CFFPlayer) A reference to the player receiving the timer
  • huditemname(string) the name of this timer (so we can remove it later)
  • timer(integer) the inital number of seconds on the timer
  • interval(integer) amount of time to add to the timer per second

OR:

  • timername(string) the name of a Lua:Timer object
  • x(integer) horizontal position
  • y(integer) vertical position
  • align(integer) x alignment options:
    • 0: align to left
    • 1: align to right
    • 2: align to left of center
    • 3: align to right of center

Output

Returns noting

Example

local player = CastToPlayer( player_entity )
AddHudTimer(player, "timer", 300, -1, 0, 70, 4)

Note

The timer is strictly a visual aid. To time actual game events, Use the Scheduling System