LUA commands that are specific for Fortress Forever. This list is incomplete and will be replaced eventually, and everything put into categories.
Casting Commands
These functions cast game objects into different data types. See Lua:Entity_typing
Entity Checks
These commands are used to check if a passed in entity is a game entity of a specific type
Player messaging and sounds
these are used to send text messages and sounds to players.
Schedules
Schedules are a way to delay the effects of a script for a specific length of time.
LUA Command |
Description
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AddSchedule("name", time, function[, param1 ... param4]) |
Schedules function to go off with (time) second delay. Optional parameters are applied to the function.
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AddScheduleRepeating("name", time, function[, param1 ... param4]) |
Adds a schedule that repeats (function) constantly every (time) seconds.
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AddScheduleRepeatingNotInfinitely("name", time, function, counts[, param1 ... param4]) |
Adds a schedule that repeats (function) (counts) times every (time) seconds.
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DeleteSchedule( schedulename ) |
deletes an existing schedule.
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RemoveSchedule( schedulename ) |
same as delete.
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HUD Items
Through Lua, a map can display information on a player's screen.
LUA Command |
Description
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AddHudIcon( player, HudIconType, NameOfHudIcon, X, Y, Width, Height, Align ) |
adds HUD icon to given player of given type. Name is generally taken from the flag entity to apply the right kind. X, Y, W, H, and A are all standard.
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AddHudIconToAll( HudIconType, NameOfHudUcon, X, Y, W, H, A ) |
adds HUD icon to all players like those used for flag info.
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AddHudText |
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AddHudTextToAll |
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AddHudTimer |
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AddHudTimerToAll |
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RemoveHudItem |
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RemoveHudItemFromAll |
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Other Commands
other misc commands not lumped into any group as of yet.
LUA Command |
Description
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ConsoleToAll( message ) |
sends a message to server console. Inaccurately named--players will not see this.
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GetConvar( cvar ) |
checks the value of a console variable (cvar)
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GetEntity( index ) |
gets an entity by its index.
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GetEntityByName( name ) |
obvious?
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GetInfoScriptById( id ) |
gets an info_ff_script's information by its id.
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GetInfoScriptByName( name ) |
obvious?
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GetGrenade() |
??
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GetPacketloss( playerentity ) |
gets a player's packet loss. Woo?
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GetPing( playerentity ) |
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GetPlayer( playerentity ) |
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GetPlayerByID( id ) |
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GetServerTime() |
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GetSteamID( playerentity ) |
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GetTeam( playerentity ) |
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GetTriggerScriptByName( name ) |
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GoToIntermission( ) |
???
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IncludeScript( luafile ) |
used to include Lua files found in /includes/ such as base_teamplay or base_ctf.
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ApplyToAll( effect ) |
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ApplyToTeam( effect, team ) |
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ApplyToPlayer( effect, player ) |
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AreTeamsAllied( team1, team2 ) |
obvious?
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KillAndRespawnAllPlayers() |
obvious!
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NumPlayers() |
gets the number of players.
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OutputEvent( event, ent_id[, param1, param2, etc.] ) |
tells an entity to fire the given output.
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OutputEvent , void * const char* , const char* , const char* , float , unsigned int &FFLib::FireOutput |
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PrecacheModel( modelfile ) |
loads a given model into memory for use later.
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PrecacheSound( soundfile ) |
as above.
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PrintBool , &FFLib::PrintBool |
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RandomFloat( min, max ) |
generates a random float.
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RandomInt( min, max ) |
generates a random integer
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RemoveEntity( ent_id ) |
removes entity.
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RespawnAllPlayers( ) |
respawns everyone.
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ResetMap() |
resets map.
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SetGlobalRespawnDelay( time ) |
enforces a respawn delay.
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SetPlayerLimit( team , # ) |
used to set player limit per team.
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SetPlayerLimits( #, # ) |
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SmartClassLimits( team, #scout, #sniper, #soldier, #demoman, #medic, #hwguy, #pyro, #spy, #engineer, #civilian ) |
sets smart class limits instead of using individual commands.
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SetConvar( player, var, value ) |
sets a players cvar to set value
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SetTeamAllies( team , bits ) |
used to ally one team to another.
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SetTeamClassLimit( team, class, limit ) |
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SetTeamName( team, name ) |
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SetTeamPlayerLimit( team, limit ) |
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SetTeamPlayerLimit( team, limit ) |
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